Guild Info for New Players

Guild Requirements:

In order to join a guild, you must be level 10.

Note: Good Alignment for Clerics & Dragonspawn.

Bad Alignment for Acolytes, Blackdragon, & Golems.

To check your alignment, type score

Click on the link below to find out more about what each guild is like:

Guild descriptions

Guild Locations:

Guild Location Command
Acolytes trans na, 17n, 10e, enter
Bandits trans nautica, all east, all north, west, enter hole, all east, enter
Blackdragon trans nautica, ring bell, board ferry, sail to 280,-135, bridge
Clerics trans na, 3w, n, 2w, 2s, w, 2n
Dragonspawn trans windaria, 8s, 2se, 8e, se, 2s, 2e, n
Elementals (air) trans armland, 13n, portal, w, s, path, e, nw, 2n, e, n, e, enter cloud
Elementals (earth) trans armland, 13n, portal, 2n, 3e, enter crack
Elementals (fire) trans armland, 13n, portal, w, s, path, e, ne, 2e, s, enter pit
Elementals (water) trans armland, 13n, portal, w, water, enter waterfall
Gargoyle trans windaria, 10n, 3e, 2se, 3e, ne, e, ne, 2n, ne, s, e
Gladiator trans na, 3w, d
Golem trans armland, do 10s, 2s, portal, 2s, 2w, s, e, se, d, move boulder
Mage trans windaria, 8s, 2se, 8e, ne, n, e, se, e, ne
Wayfarers trans windaria, 4w, n
Werewolves trans na, 10e, n, den